06 April 2020

Eden ~ Week 1 & 2

SHOT 30


Got Houdini all setup with Arnold render/lighting. I had some trouble with the file as the references are broken and not appearing anywhere (characters, animation, parts of the building, tree, etc).  We were able to fix it and now I can get to work on lighting.

"The interior lighting should be more on the cool side like a blue-green color. The idea being there are no trees outside and the air is polluted and hot. Whereas inside, the one tree purified the air, so it's like an oasis in the middle of the desert." - Director Shawn


inspiration boards for lighting




Update:

I am not sure how bright or dark the room needs to be as there is no indication of how many lights or the intensity needed. Should light be coming from the windows? or the warehouse to have light fixtures as well inside. Shawn wanted blue-green color but on the main lights (from the windows) to be that color or it to be the atmosphere color.


V1

V2


V3


FROM DIRECTOR
- The overall intensity should be that of daylight at around 10am. This would allow for a sufficiently bright interior with less crushed shadows. Definitely more intensity and warmer tone than the previous lighting tests. 
- Yes, light will come from any visible sections of the windows (as most of it is blacked out with paint). As well as:
  • light pouring in, and falls on the tree, from a hole in the roof
  • bullet holes in the front wall
  • front door that fell off when the soldiers stormed in
-There are no light fixtures or "artificial" light sources.
-The main light(s) would all the above mentioned (for this shot). Prior to the soldiers storming in, the main light source would be from the hole in the roof.
-The lights are all warm tones for daylight (remember desert), and the blue-green "oasis" would be atmosphere color within the warehouse.

inspiration boards for lighting




No comments: